This is hardly a revolutionary feature, but it’s handled fantastically well here, and really impressive given the sub-£100 price tag. You’re able to adjust game audio and chat using the left dial, so it’s very easy to fine-tune. This makes it possible to listen to music or a podcast while you’re whizzing around in Forza Horizon 4without losing the in-game audio feed, or chat to friends on Discord while you play. The headset connects wirelessly and near instantly to your Xbox Series X|S or Xbox One via the brand’s own wireless protocol (you simply hold the pairing button on your headset and then do the same on the console), but it’s also Bluetooth 4.2-enabled, which allows you to have a simultaneous connection with your phone or tablet. The Xbox Wireless Headset’s other standout feature is its multipoint connection. There’s only one port, which is USB-C for charging, and no headphone jack. The bendable boom arm is also well designed, allowing you to easily flick the mic away from your face and out of the way when not in use. The sidearms require a bit of effort to adjust too, so they won’t do so while you’re wearing them, which is good. The steel headband doesn’t feel heavy on your head (the whole thing weighs in at a relatively lightweight 312g), and while we’d prefer it if the ear cups swivelled like those of obvious rivals from the likes of SteelSeries, we reckon the headset will still fit most head shapes. The Xbox Wireless Headset is more than comfortable enough, but your ears will definitely heat up under those cushions during longer gaming sessions. Unlike the Surface Headphones, though, you won’t find any touch-sensitive controls here, so there’s no way of play/pausing music or skipping a track, or taking a call on the headset. There are two buttons on the headset, which are your mic mute and power/pairing button, but otherwise everything you can control using the headset itself is done using the dials. It’s a really intuitive system that we’re surprised hasn’t been pinched yet by Microsoft’s competitors in the general-use headphones space. They work fantastically well, with the right dial allowing you to precisely adjust the volume, and the left your connected audio feeds (more on that in the next section). That’s because Microsoft has attached a rotating dial to the side of each ear cup, which will be familiar to anyone who has used either iteration of the Surface Headphones. When you first inspect the Xbox Wireless Headset you’ll notice that it’s low on buttons. Button mapping available via Xbox Accessories app for Xbox Series X|S, Xbox One and Windows 10/11 app for Windows PC requires compatible USB-C cable (sold separately).And let’s talk about those dials, because they’re up there with the new headset’s best features. Testing conducted by Microsoft using standard AA batteries in preproduction units. Battery life varies significantly with headsets, additional accessories, usage and other factors. Mobile and Bluetooth: selected devices and versions some functionality not supported. **Prices and availability may vary by retailer. Testing conducted by Microsoft using pre-production units. Battery life varies significantly with distance from console, additional accessories, usage and other factors. Dolby Atmos and DTS:X: may require additional purchases, app downloads and supported hardware. Some voice chat features require Game Pass Ultimate or Core (membership sold separately). Use a compatible USB-C cable (sold separately) to configure audio settings on the Xbox Accessories App when using a Windows 10/11 PC. Windows 10/11 app support available after installing the latest Windows update. *Audio customisation available via the Xbox Accessories app for Xbox Series X|S, Xbox One and Windows 10/11 Devices.
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